Trees vs Choices
After spending some time with Diablo III, I was reminded of maybe the most fundamental change between D2 and D3, and in “old” Bizzard and “new” Blizzard. Most of you are probably aware of the skill trees in Diablo 2. Some of you may have played World of Warcraft. Both had skill trees that looked like a flow chart: A Diablo II skill tree. An “old” WoW talent tree. Both operated on the idea that at various experience levels you gained points to spend in the trees. These points either improved abilities or unlocked new ones. Diablo 3 and the new WoW talent trees both dumped that approach in favor of unlocking core abilities at certain levels, and then providing a small number of choices. In D3 this takes the form of glyphs that alter a given ability. In WoW, the system is a little more convoluted, but at each talent tree level you generally get to choose between three additional abilities or modifications. Picking glyphs for a skill in Diablo 3. The “new” talent tree in WoW. Another major change in the system was that in the old point-based system respeccing your skills was either impossible or incurred a Continue Reading →