Mass Effect 3: A Lesson in Player Investment
I don’t often post about other games here, but I wanted to take a look at the uproar over Mass Effect 3 and the endings, and something it says about games and gamers in general. I promise there is a tie in to Eve at the end, but to explain the ME3 situation will require a lot of background. <There are ME spoilers here, so be warned. Also I have always played a paragon female Shepard, so I refer to Shep as “her”, and may have only directly experienced portions of the game available to a paragon.> If you have been living under a rock for the last few weeks you may not have noticed the anger amongst players of ME3 over the various endings available. There are a few complaints, briefly: The ending is illogical, employing a dues ex machina once the Crucible is activated. The behaviors of the team mates are illogical, with them all teleporting to the Normandy, as is the consequence of the Mass Relays being destroyed. The sudden change of the nature of the synthetic-organic conflict does not take into account anything the player has done. The 3 endings are, aside from colors and types Continue Reading →