Hero Siege: Non Sequitur Fun
I’ve been playing this on a lark lately. I must have gotten it during a Steam sale or a Humble Bundle. At the core, Hero Siege is kind of a SmashTV meets Zelda-styled art rogue-like, with a side of Diablo. It is quite fun, if not the most sophisticated rogue-like I have played. The game has 10 or so classes of heroes to choose from, and then you enter the world and face waves of enemies until you die. You gain experience towards levels. At each level you gain a skill point for the basic skill tree each hero posses, and a few attribute points. Think Diablo-light attributes and a single four tier skill tree. After death skills, attributes, and one item carry forward. Every 6 waves you fight a boss then move on to a new map. During play, various events like dungeons, statues, random potions and monster spawners appear. Play sessions start out brutally short, and become progressively longer as your skills and attributes increase. The fun of the game comes from the quirky classes and odd events that combine in non sequitur fashion to amuse, kill, or empower you. The classes include a sand flinging nomad, tower Continue Reading →