KOTM: Turberfield Edition

Of The 843 Exhumers destroyed in Jan 2012, 409 were in high sec, 10 low, 406 null and 18 wormhole space. – CCP Diagoras If I am reading this correctly, somehow 409 Exhumers were killed by high-sec belt or mission rats in January.  What?  How?  I have a Hulk.  With literally any shield mod you care to throw on that ship, this should not be possible.  You can walk away for fifteen minutes and come back to find a belt full of high-sec rats plinking away at your shields to no avail. I have no further words for this.Update:  Apparently 121 of those were in Incursions, I assume doing that mining thing I’ve heard about.  But that still leaves 288 taken out by other NPCs

CSM7: The Blanding

 I am waiting for something to happen in CSM7 land.  So far we know most of CSM6 is going to run again.  Here are my brief thoughts on each, with asterices: The Mitanni – CFC will get him elected, so no point in even paying attention. UAxDeath – Not sure what he ever did. Two Step* – I like this Two Step, talks a lot, even if I do not agree with some of what he says. Seleene* – Useful knowledge of CCP and Eve Meissa Anunthial* – Posts frequently on the forums, so hooray! Trebor Deahdoow* – Another communicative CSM. Prometheus Exenthal – Who? Elise Randolph – Again, who? Not already on the CSM but making noise: Kelduum Revaan – Eve Uni CEO, no substantial info or platform yet. Mintrolio – “I Love All Secs!” campaign is funny but uninformative. T’amber – Moar pink ships, smaller boobs and Serious Business.  Probably more interesting than Prometheus, but hey, that’s not hard. And that’s about it so far.  I think I saw someone nominating Chribba, but I have doubts.  Ripard Teg made a pass at the pretty girl in the bar, then talked himself out of it in a weird bait-and-switch Continue Reading →

Titans and Supercaps

Update:  My original link went to the wrong post, so I fixed it. Over at 2nd Anomaly From the Left, I read an interesting post.  Orakkus talks about potential ways to increase the multiplayer aspect of supercarriers and titans in order to make them, essentially, more of a logistical problem to use on the battlefield.  He proposes a Voltron-like solution.  It’s a very interesting idea. Doomsday FIIIIIIIIRE! After thinking for a few seconds, I thought why not take an in game model, strategic cruisers, and apply it to these behemoths?  I leave figuring out skill system tweaks to others, but you would end up with something where multiple players would each control a portion of the Titan, and each portion could be targeted independently and have an impact on the overall performance of the Titan.  The ship could function with less than the full crew, but with some form of penalty. Here is a sketch of the idea. Titan Roles Navigation – Controls flight, jumping, and movement related tasks. Gunnery – Controls the onboard weapon systems and the doomsday device. Engineering – Controls defensive and power/cpu related tasks. Communications and Electronics – Controls targeting and jump bridge operations.  Would receive Continue Reading →

Wormhole Fun

I have been having some pretty awesome luck with exploration within a jump of my home system lately.  In the last few days I have found multiple Radar sites with about 20 mil of loot (in my opinion these are the easiest isk/time ratio in the game when the streak is on), I found a nice Sansha site with a 90m mod, and we found a nice little C1 that was inhabited. I go in, make some safes, scan down the sites and investigate things.  I get on the horn and call in some backup to clear out a few sites.  Jump clones are activated.  We end up with 2 combat sites outside of D-Scan of the people living in this hole.  There are at least 2 guys logged in flying around in a Tengu and Loki.  Fun!  The best WH sites are those you are stealing out from under the “owners”.  We make sure the warp bubbles are not on our warp lines to the sites.  We proceed to find out two Drakes can clear sleeper sites, but it takes a while. Apparently Sleeper NPCs know how to use EFT unlike the Empire rats, or they are just using Continue Reading →

Failing at (Internet Spaceship) Life

I saved up and trained up over the last month or so, and finally got myself into the ship I wanted to fly since I saw one in action, the Tengu.  My fit was a rather standard mission running fit, as I recently moved to a new section of Empire and have been grinding standing for various characters and stocking up on the isk while I decide on my next move in Eve.  My fit ran along these lines: [Tengu, Mission] Tengu Defensive – Amplification NodeTengu Electronics – Dissolution SequencerTengu Engineering – Augmented Capacitor ReservoirTengu Offensive – Accelerated Ejection BayTengu Propulsion – Fuel Catalyst Heavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy Missile Republic Fleet 10MN AfterburnerCaldari Navy Shield Boost AmplifierPithum C-Type Medium Shield BoosterInvulnerability Field IIInvulnerability Field IIPhoton Scattering Field II Caldari Navy Ballistic Control SystemCaldari Navy Ballistic Control SystemCaldari Navy Ballistic Control SystemPower Diagnostic System II Medium Capacitor Control Circuit IIMedium Capacitor Control Circuit IIMedium Capacitor Control Circuit I As far as Tengus go, this is not a terribly expensive Continue Reading →

Escamalations

Back from the holidays, I hope everyone had a good time and survived the familial mine field!  I got myself a Christmas present, but I’ll talk about that in another post, maybe.  Today, I want to muse about Exploration and Escalations. I like exploration.  As PvE goes, it is the most organic experience one can have in Eve.  No set locations, no promises, each time I hop in my CovOps, it is a new experience.  I’ve made a little money running sites, nothing great, but I generally stay out of low sec when exploring, so there you go.  Yesterday one of my corp mates, who has been talking up low sec escalations for some time, got me out of my mission grinding bliss (deadspace mods don’t pay for themselves!) and into low sec for some escamalationing (I just like saying it that way). We ended up going the full four escalations for the Sansha chain he found, which was awesome.  We also flew through quite a bit of low sec in a Drake and two Ishkurs, saw a hot-drop, and got hounded by a  Hound.  Wel also kept a tense eye on a Nyx that apparently was just passing through Continue Reading →

Forum: Industrial Might

I’m starting a new feature:  Forum questions, where I ask you to respond to some crazy idea I come up with!  Without further ado, here is my question: What if a new industrial hull was added that had a slight buff to tanking ability and more turret slots with a negative “bonus” to those turrets?  Something like: Honey Badger After years of plying the space lanes, Caldari industrial interests decided to update the tried-and-sometimes-true Badger to take into account the realities of cargo transport in New Eden.  While not intended to pose a true threat, the Honey Badger has a bit more bite than previous versions with the ability  to mount a semblance of firepower, while at a reduced cargo capacity. Caldari Industrial Skill Bonus: 5% bonus to shield resistance 5% bonus to cargo capacity and velocity Role Bonus: -25% turret rate of fire Give it 4/6/3 layout with 4 turret slots, same general stats as the Badger Mk II. Discuss!

Taking My Ball Home!

Edit: For a nice dose of schadenfreude, read through the comments on this one. There has been a lot of talk lately about high sec players and how they ruin Eve for everyone else.  I find the volume of chatter unsurprising, given the resent Ivy League and Goonswarm Shrugged antics.  What I do find surprising is the lengths to which each side goes to delegitimize the other side, and using the “Eve is  a Sandbox!” argument to make the point. A sandbox game is in general a game where the world is laid out for players with rules and mechanics to govern interaction, but without an endgame provided by the developer.  I would posit another fundamental assumption of sandbox style games is that if the mechanics allow for something to occur, then it is a valid play style unless it is explicitly addressed by the developers.  In other words, every play-style that a player can engage in is valid, until restricted. So it seems very funny and shortsighted to claim pirates are bad or miners are evil just because you think the mechanics of the game favor or hinder a play-style.  The fact that you can mine, and the fact Continue Reading →

Bounty Hunting

If you have read some of my previous posts, I would understand if you think I view pirates as the scum of Eve and they should all go die in that fire people talk about.  But this is not true!  I do want them dead, but by the hands of other players!  I have spent some time thinking about the mechanics of sec status and piracy, and I have a proposal. Tweak the boundaries of legal pvp in eve.  Here is a brief, chart based explanation: System Security Status Legal Target Sec Status* High Sec 1 <0.0 0.9 -0.5 0.8 -1.0 0.7 -2.0 0.6 -3.0 0.5 -4.0 Low Sec 0.4 to 0.1 -5.0 Null Sec Null/WH All Of course there are caveats. Any pilot with a negative sec status is a legal target according to the chart above. Only players who have participated in an illegal action can be given a bounty. Legal actions are any hostilities under the auspice of a war dec, taken after another player initiated hostilities in sec of 0.1 or greater, or anything occurring in low sec. Non-sanctioned bounties (i.e. pirate bounties ) can be placed as contracts in null sec. If a player has Continue Reading →

Guide: Making Money 101 – Mission Running

 Most new players ask how to make Isk in Eve.  There are a myriad number of ways to do this, but as a new player you are somewhat limited until you invest some key skills into various career paths.  I am going to focus a few articles on a few of the more accessible ways to start building your space wallet.  None of these will make you space rich but they will keep you in enough money to fund your skills and start building a fleet of useful ships.  Warning: I assume you are in a player-run corporation, and occasionally play with other people.  This is a social game, after all. Missioning Simply put, mission running means going to an NPC agent and accepting a mission, completing it, and getting paid.  Missioning pays well… once you hit the level 4 agents.  To get there you need to grind your status up from (probably) neutral.  You will probably want to do this with a useful corporation.  What does useful mean?  I define it as an NPC corp that has fringe benefits besides just making ik.  Good Loyalty Point rewards, geographically convenient Jump Clone access, and better refining rates can all be Continue Reading →