Blog Banter 77 – Hey guys, Eve is Dying! Again!

Blog Banter 77 – The Malaise   Is there a malaise affecting Eve currently? Blogs and podcasts are going dark and space just feels that little bit emptier. One suggestion is that there may be a general problem with the vets, especially those pre-Incarna and older, leaving and being replaced by newer players who are not as invested in the game. The colonists versus immigrants? Is this a problem? Are there others? Or is everything just fine and it’s just another bout of summer “ZOMG EVE IZ DYING!” Another “Is Eve dying?” debate. Yeah, in some ways Eve is dying.  It is an old game.  Ancient, really, when you look at online games.  Player count in unambiguously down.  New player retention is poor, and it always has been.  But I think simply looking at those metrics ignores some aspects of Eve. Mechanically, Eve is in the best place it has been since I started playing about five and a half years ago.  It isn’t perfect.  No MMO is perfect.  But the devs continue to refine, improve and update all aspects of the game.  This work appears to be ongoing with little sign of stopping in the near future.  Structures are Continue Reading →

Blog Banter 76: Whither Flagships?

Per Drackarn: At fanfest CCP Fozzie proposed a potential new ship class. Lets call it the fleet commander’s flagship for now. This is to try and prevent “FC Headshotting” where the opposing fleet knows who the FC is and alpha’s them off the field leaving the rest of the fleet in confusion and disarray. Fozzie mentioned a ship with a great tank but no offensive abilities. Is this a good idea? Is FC head-shotting a legitimate tactic? If CCP do go down the route of a “flagship” how might this work? Also is a new ship the answer or is there another way of giving an FC the ability not to be assassinated 12 seconds into the fight without letting players exploit it? To start this piece off, a few notes about how I play Eve.  I live in wormholes, which means my fights usually involve 3-15 people on a side, unless there is a particularly large fight happening around an eviction or a timer.  This is a vastly different scale than null sec or even some low sec battles where fleets are often an order of magnitude larger.  I also tend to fly in fleets where doctrine goes about Continue Reading →

Blog Banter 72 – This is the Road (map) to…..

This month’s suggestion comes from Jakob Anedalle. “What do you think about using Sugar’s recent blog post as a kickoff for a Blog Banter. I think it’s a great open-ended topic: http://www.lowseclifestyle.com/2016/02/your-ideal-roadmap.html“ You know what? That’s all it needs. A great open ended topic! Banter on! I think a lot of intelligent folks are going to write about citadels, capitals, and the tantalizing new space CCP Seagull has teased, so I’ll focus on two other things: Immersion and Growing Eve. Immersion I play a lot of games, from silly throw-away titles to super-nerd-fest time sinks like Dwarf Fortress or Aurora. One thing that really drives my ability to get lost in a game is how far you can get lost in the setting, and the simple joy of being in the world the game offers. A few years ago, I would have said Eve was doing very well at providing an immersive space. But times change. Games like Elite: Dangerous are out, Star Citizen may be coming, and a host of smaller games like Rebel Galaxy have been trickling out. The spaceship genre is no longer just Eve. Eve is no longer providing a compelling, butt-in-chair experience, at least af far Continue Reading →

Origin State: Blog Banter 61

Blog Banter 61: The new This is EVE trailer has combined with a lot of community enthusiasm to generate a massive uptick on new character creation. There has been a lot of buzz about how to help and funnel those new players into fun and satisying careers in Eve. TurAmarth asks this question: “What would we encourage ALL new players to do in their first month to get them to subscribe long term, if we had to give out one set of advice for everyone (which we do if we’re giving general advice)?”  -Kirith Kodachi Response What should a new player in Eve do in the first month? That is a very loaded question. Each player coming to Eve comes from a unique perspective. They may or may not have friends or plans. Because of this I don’t think there is one sure fire thing to do, but I have a few general suggestions. Set Small Goals Eve is very open-ended, so it is common for new players to feel lost. If you start with a few small goals you make the initial path a bit easier to see. If you want to PvP, set a goal for number of Continue Reading →

BB54 – Grey Suits Me Better…

Welcome to the continuing monthly EVE Blog Banters and our 54th edition! For more details about what the blog banters are visit the Blog Banter page. Today’s topic comes Diaries of a Space Noob blog and other sources: “Quick post. I was listening to a song and a question occurred to me. Where are the EVE heroes? Against a dark background surely all we have are anti-heroes? A lot of mockery is aimed at any who attempt to be white knights. EVE is a dark place and yet pretty much all other MMO’s try to place the player in the role of some form of hero, boosting the ego and taking the player out of the humdrum 1 in 7 billion that is RL. Why have I fitted into EVE? Did I never want to be that? So I guess my question is: “Do classic heroes exist in EVE? Is such heroism even possible in EVE? How would you go about being one without opening yourself wide open to scams? Is the nature of the game so dark that heroes can’t exist? How do you deal with that irony? What effect does this have on us and the psyche of new Continue Reading →

Making NPCs Matter – Blog Banter 46

“EVE Online is a unique piece of science fiction that is ‘participatory’.” – CCP Seagull, December 2012 EVE Online is heading into its Second Decade with renewed vigour and a new development strategy. At the CSM Summit in December, Executive Producer CCP Unifex and Development Director CCP Seagull explained how future development and expansions will be broader in scope than recent “collections of features” stating that CCP “want to create something more inspirational, that players aspire to play.” With the return of Live Events such as the Battle for Caldari Prime, clearly the prime fiction of EVE is back in favour as part of this new thematic approach to expansions. However, EVE’s story is very much a tale of two playstyles, with an entirely player-driven narrative unfolding daily in parallel to the reinvigorated backstory. Often, they do not mix well. How can these two disparate elements be united or at least comfortably co-exist in a single sandbox universe? The biggest disconnect between the lore of Eve and the Reality of Eve, in my mind, is that nothing players do has much impact of the NPCs of New Eden, aside from making an endless supply of red crosses explode. The following Continue Reading →

Growing Up

Now approaching its tenth year, the EVE Online player community has matured into an intricate and multi-faceted society viewed with envy by other game developers, but is frequently regarded with suspicion by the wider gaming community.  Is this perception deserved? Should “The Nation of EVE” be concerned by its public identity and if so how might that be improved? What influence will the integration of the DUST 514 community have on this culture in the future? -Seismic Stan, Freebooted, Blog Banter 35 Any discussion of the Eve community is tricky.  When you think of Eve from the inside, there are myriad groups all work with and against each other.  How do you succinctly capture a community that includes the CFC, R & K, Rote Kapelle, Tuskers, Faction Warfare, RP junkies, pirates, miners, inventors, manufacturers, wormholers, carebears, and traders?  Then add the flavors of each in all the various parts of space.  Then look at the meta community, which adds yet another layer.  I suppose the common theme to all the players who keep coming back is one of involvement.  The only way to succeed in Eve is not play, but if you ignore that, you reach a semblance of success Continue Reading →