Borrowing From Others – 30 Day Challenge

I’m blatantly stealing a project from another blogger, the 51 Day Challenge.  Beamer Grey started this but never finished it.  I’m going to pick it up, dust it off, and run it for 30 days. Goal: Make as much money as possible on a new alt by ONLY trading. Rules:  No leaving station Only market transactions can be used Start with 5 million isk as seed money Reporting: Each day I will report the following: Starting Isk: The Total Isk from the previous day Cash on hand Buy Orders Value Sells Orders Value Total Isk = Cash + Buy Orders + Sell Orders Liquid Isk = Cash + Buy Orders: This seems to me to be a useful term to have to illustrate what the actually accessible isk is each day. I started last night, so the first report comes later today!

Jita Blog Talk

MOre than a few people have been talking lately about the upcoming Jitahellcamp.  Ripard Teg thinks CCP have their collective backs to the wall.  Syncaine is musing on the urban planning challenges of holding all the tears that will come and the health ramifications of drinking said tears.  Poetic seems to have not really noticed, with his latest adventures in a stream-of-consciousness pile of posts.  I;m sure you can find some others to read too. I talked about this in regards to the philosophical context of the conflict that is coming.  But what about the day to day?  Here are some thoughts and predictions. I cannot wait for the Jitahellcamp to come, and I think it will be a wonderful moment for Eve.  So I am a bit more Syncaine than Ripard.  There are also some long-term implications if the Gooswarm wins the field. The economy of Eve may finally have to split up and the players will realize one mega-hub is a terrible way to run the economy.  The only reason attacking Jita matters is because it is THE hub of the game.  Sure, other empire hubs exist, but they do not hold a candle to the volume that Continue Reading →

PI Redux

I recently moved back to the same chunk of space where my PI installations are.  I never took them down, so I decided to visit those command centers, clean out the warehouses and reemploy my minions of production.  Mostly I wanted to see if my predictions of doom and gloom were actually true. Well, they mostly weren’t.  The reactivated planets are pulling in a nice little profit, even with the new taxes.  I think it may even be more profitable than before, but I can’t be arsed at this point to dust of the spreadsheets and try and do the analysis at this point.  However there is still the sticker shock of looking at that export fee!  <<834,456.00 ISK>> to get a small pile of plasmoids, yeouch! The export fees do represent a little bit more of a barrier to casual players who may be cashed-strapped though.  Getting your planet set up costs a few millions, usually, and I wonder how many players have set up a planet and then come to pick up the goods only to be oddly disappointed and discouraged by the taxes…  Perhaps the costs could be defrayed by installing a planetary shuttle structure and shifting costs Continue Reading →

Hand of the Master

This post is from the Dept. of Metal Headgear. In no particular order, here are some things that have happened recently: In game PLEX prices have gone up. PLEX sales may have curbed this, but a new, higher equilibrium seems to be forming. PI supply has been constrained, thereby increasing demand, and prices. Further, long term costs of PI via POCOs, have increased, further altering the supply and demand curve New ships (with higher mineral reqs) have been added, eating into the mineral market. Anomalies were adjusted up, slightly. Incursions have increased ISK supply. Taken as a whole I see this turn of events interesting.  Eve has inflation.  Others games have dealt with this via simply resetting portions of the economy, or the entire thing, each expansion.  For an example, look at WoW’s continual rebalancing of rewards and looting mechanics.  CCP is rightfully loathe to do this given the more long-term game Eve players engage in.  But, the ISK faucets flow, and as players amass ISK, prices increase.  The options to combat this are either find massive ISK sinks, or tweak the economy.  Let’s take a quick look at faucets and sinks: Faucets Missions Incursions  Bounties  Insurance Payouts  NPC Buy Continue Reading →