On Deck: Banished

Well, I have to thank Mabrick for probably killing the next few weeks of my life.  He ran a few articles about Banished, and I’m going to give a try. Some background:  When I stopped playing Eve last year, it was not due to a lack of time, but a lack of time which I could safely play games without being interrupted.  This was due to living in a house with a very ill family member and the need to physically or emotionally support those I was with.  This put a damper of my foray into Faction Warfare.  So I started to look for games I could pause, leave, or otherwise abandon at any time.  I got back into Minecraft, specifically with the modded servers over at Ars Technica.  A good group of guys and gals over there, and we still have some mod servers going strong.  I also managed to get myself into Dwarf Fortress rather heavily, first in the normal mode and then into the heavily modded Masterwork version. If you like Eve, there is a good chance you like very complex games that have a steep learning cruve and that reward your efforts, more often than not, Continue Reading →

Diablo Loot 2.0 Review

You might have guessed that I have been playing a bit of D3 lately.  You would be right.  I even went so far as to pre-order Reaper of Souls, because D3 is scratching a mindless kill-fest itch I have been having lately.  Since I’ve put a good chunk of time in over the last week, I decided I might as well give a snapshot review of D3 with Loot 2.0, as a bit of a baseline for when I play the expansion.   For the record, I started playing Loot 2.0 with a 60 Barbarian with no Paragon levels, leveled a Wizard from about 20 to 31, and started a Witch Doctor up to about 10. The Good Loot The biggest part of the patch/update/whatever was, by and large, a success.  On non-60 characters, the drops are wonderfully improved.  Items get replaced left and right.  Crafting yields lots of appropriate gear.  I never had the moment of thinking “I really need to check the Auction House”, which was a relief, considering that was half of every play session last time around.  On my 60, drops were ok.  And by I ok, I do mean a damn sight better than before.  But Continue Reading →

Velocity of Money

A commenter asked me why I keep insisting that the velocity of money is important, so I want to talk about that a little bit.  Examples and numbers will be involved! According to the vast knowledge of Wikipedia: “The velocity of money (also called velocity of circulation) is the average frequency with which a unit of money is spent on new goods and services produced domestically in a specific period of time.” The main concept behind the velocity of money is that an order that takes 6 hours to complete at a relatively low margin can be far better, in terms of net profit, than an order that takes 24 hours to complete at a high margin.  This is because you can repeat the 6 hour order 4 times in 24 hours and end up with a higher net income than the high margin item. Below is a table that illustrates how velocity of isk can work in a completely theoretical manner.  The setup is:  Widget A can be bought for $100,000, sells for $150,000, and each item sells in 1 hour. Widget B can be bought for $1,000,000, sells for $2,000,000, and each item sells in 6 hours. The Continue Reading →

The Little Things

Just logged in to check my orders before heading out.  I clicked the “Show My Orders” option. Best. Update. Ever. I no longer care about anything else ever done in Eve. CCP has won. That is all.

Day 12: 30 Day Market Challenge

Results: So that’s a good day.  My best overall margin so far.  Nothing special happened, except I left Jita and went to another major hub.  Rhymes with  a car.  I’m still using a similar mix of boring ship modules as my bread and butter.  There are less orders, so the .01 isk game is a little less intense.  On the flip side, people will raise prices or lower them in much larger amount, so that’s fun.  An entrepreneurial note, watch the sell orders that are  a few isk above the buy orders.  They can help when you want some stock, or they can be a sign to get out if the quantity is higher than you can snap up and turn around. I’m glad the day went well, because I was starting to get a bit weary of the Jita trade scene, and a nice day makes the whole trade enterprise more fun.  I may have some fun charts coming, If I can be arsed to censor the data down.  Maybe I’ll post it on Day 15 as the “Half Marathon” post.

Day 9: 30 Day Market Challenge

Results: Not too much to say today.  I am going to be gone over the weekend (Days 10 and 11), and I have been trading in Jita so far.  My plan, given the whole “Jita Burns” event on the 24th, is to let my orders wind down while I am gone and move shop when I get back.  I suspect business will not be good once the camp hits, and I plan to be out of the way.  In order to stay true to my plan, I am going to move only myself when I go.  Since I will be missing this weekend, it seems fair to move when my orders have essentially stopped, and just transfer my pool of isk. Due to all of this, I expect a loss come next post due to losing some broker’s fees.

Day 8: 30 Day Market Challenge

Results: Getting back on track.  I made good on my promise of more, smaller trades.  This is my third best day so far.  To answer a question in previous comments, I’ll elaborate on my strategies a little bit.  I’m not going to tell which items I am working in, but the general approach I am using. I tend to look for items that have at least 20% margin.  The only things I break this rule for are some items that have very high turnover (500+ per day) and that will net me in the 1 mil range on turnover.  There are a few reasons for this: High margins tend to burst after a short window, as someone undercuts to try and move items or, I assume, manipulate the market to their advantage. Turnover, as listed in game, does not tell you if those are buy or sell orders.  Nothing is fun like buying 50 items and realizing that the movement is all on the Buy Order side of the equation. Many of the large price, large spread orders seem to have robots updating the buy orders.  I can’t say these are bots, but I am sorely tempted to get a Continue Reading →

Day 7: 30 Day Market Challenge

Results: Late post, but I pulled the numbers at the same time as every other day. I can lose money on the market!  How I did this is simple.  I bought too many (~50) items at a price that gave a total margin of about 36 million.  Someone came in and placed 200+ at a price that halved that margin, so my sell orders fell by 18 mil.  I managed to recoup about 3 mil during my limited time today. Lesson 1:  Reported sell values are not how much you actually have in the bank! The underlying problem was that I assumed that buy and sell orders will only move in small increments.  But sometimes someone comes in and crashes the sell price or inflates the buy price.  Smaller inventory and smaller batches can help you avoid this if you cannot do the same, or are looking for short term profits as opposed to longer term investments. Lesson 2: Don’t count on prices being stable. I also pruned my buy orders (lost broker’s fees), consolidated inventory in to sell orders (new broker’s fees), and reallocated my buy orders to items that have lower margins but move a little faster.  In Continue Reading →

Day 6: 30 Day Market Challenge

Results: Back on track, although a few things are still staying more tied up than I would like.  A few nice margin orders that should reap good rewards should I get them, and a few items that are of such low value that I am letting the orders just run in case the markets swings back in my favor. I am rapidly reaching the point where simply doing market triage on margins and updating orders is becoming far more time consuming.  The isk per real time I spend in the game is not quite what I would get from, say, missioning over the same period.  One hour with 1 or two mineral checks is not equivalent to one hour of blasting through L4s on my combat character.  With current mineral prices, I am also better off just semi-afk mining when I am at home.  That is to say, my velocity of money has hit a bit of a (personal) ceiling, in that to increase it anymore, I would need to devote more time, and have orders move quicker due to other players. This brings up an interesting quandry:  Due to my self imposed rules, is it acceptable for me to Continue Reading →