Sandboxing

Eve, as we are often told, is a sandbox experience.  The point of the game is what you make of it.   It is equally valid to be a carebear, pirate, null-sec warrior or market trader.  Most players are adamant that their way of playing is the right way, and so is the other guy’s.  But is this true?  Given the current game mechanics, I would argue that there are right and wrong ways to play Eve, because some styles of play are inherently more robust. If you thought I was talking about piracy, you win one internet! Big Disclaimer:  Although what I am about to propose is easy to take as anti-pirate, I am not saying that current pirates are bad or wrong, just that the system heavily favors those who define fun as blowing up non-combat ships. Let’s illustrate this point with a topical example, courtesy of everyone’s favorite group, the GSF.  For those unaware, the current Ice Interdiction is based on at least two pilots flying in tandem in a given system,  a ganker and what we’ll call a tanker.  The tanker flies an Orca with pre-fit Brutixes (Bruti?) ready and waiting.  This pilot has to have above Continue Reading →

Guide: Frigates and You

EDIT:  This was written in 2011, and has not been updated to reflect the Retribution changes to frigates.  So you just graduated from flight school, and plugged your pod into the spaceship the academy gave you, civilian equipment and all.  Maybe you accepted a mission to take out some pirates, and found out that your ship seems a little… underwhelming.  The good news is, there are a lot of frigates that you can very quickly upgrade to.  The bad news is there are a lot of frigates to choose from.  Six per race, to be precise.  So how to choose?  Luckily, frigates fall into a few categories, defined by the bonuses on any given hull. Bonuses Every single ship in Eve has at least 2 ship bonuses.  Some have more, but are generally more advanced Tech II or Tech III hulls that are a bit beyond the scope of this article.  The bonuses on each ship will tell you how it is intended to be used. These bonuses can be grouped, to some extent, and the following list is by no means complete: Offensive: Bonuses relating to weapon damage, rate of fire (ROF), range (optimal or falloff), missile velocity or Continue Reading →

>HELLO WORLD

Good morning, evening or whatever time it where you are at! Who am I? Someone who likes to play Eve Online and obsess over various minutiae of games design and gameplay.  I’ve been dabbling in high sec and low sec for the last year across a variety of characters, and have messed about in missions, trade, industry, wormholes and some (usually unsuccessful) pvp. Why should you read what I write? I have no idea why any of us read about fictional, digital worlds that we spend time interacting, so you tell me. How often am I going to update this thing? Hopefully once a week or more.  My goal is to write in two main areas: Commentary and Education.  I like talking about internet spaceships, and I hope to make learning how to play internet spaceships a little easier for others. Well I think that covers relevant introductory things.  Fly safe, or barring that, fly fun!