Learning Logi

Tonight was an interesting night.  Whenever I log in on Grimmash, one of the first things I do is check the fleet finder to see if any gangs are out and about.  While I have been trying, and failing, to figure out solo pvp in my frigs and destroyers, I find small gang to be both more enjoyable and more effective.  By effective, I mean I might have to actually put more ammo in my ship at some point instead of learning if I insured it or not.  Tonight started slow, with a few losses to bring my ego in check.  Two destroyers and three frigates found the jump gate to the great FW hunting grounds filled with booze and good fights in various ways on April 1, 2013.  I mostly blame my poor choice in engagements.  I keep warping into plexes in situations I think I can handle and finding out the friendlies already popped, or that I misread the situation. But that was not to be my only action on the Day of Fools!  After licking my wounds, doing some *real* shit, and trying to find PvP videos to learn something from, I hopped back in game.  It Continue Reading →

The Battle of Hikkoken

Fweddit came to Hikkoken tonight. Word came in that the Amarr Militia wanted to come over and fight.  I guess they needed a break from getting shoved around by the Minmatar?  However you look at it, they made it known when they wanted a fight, and we started preparing.  But not well enough. We got about 30 pilots together, and sent out scouts.  Much bouncing through systems and plexes ensued.  As the Golden Glob was approaching one jump out, we learned they had significantly more numbers and organizations that we did.  10 logis, and another 50 or so cruisers.  We had about 5 logi and 20 cruisers with some frigates for fun.  A frantic align and warp got us out of Pyn and back into Nennemaila, and reshipping began.  ECM was added, the call was sent out, and we eventually got up to around 60 people.  Fweddit was nice enough to wait next door while we tried to make the fight more interesting. After a bit too long a wait for some tastes, we undocked and flew to Hikkoken.  The dirty slavers had taken up residency in the Medium plex of the Cadlari pig-dogs, and we warped on in to Continue Reading →

A Week in Black Rise

We always hurt the ones we love… I officially have a rank in the Gallente militia now, so I guess that makes me a totally legit faction warfare pilot.  Right?  Guys?  Oh well… I’m a week in to FW, and after missing fleets most of said week, I finally got in on some fun action tonight.  By fun, I mean I managed lie, cheat, point, and whore my way into some 17 kills, give or take, tonight, including my first solo killmail ever.  On a Condor that I’m pretty sure didn’t know I was shooting him.  So that was awesome. But the most interesting part of the evening wasn’t my first solo kill during a fleet fight.  It was a particular Vexor gang that found out what happens when you linger too long in one place.  A mixed group of Fidelas Constans came for spin through Black Rise and got pincered between at least two Galente FW fleets and a whole bunch of folks who showed up.  It started out Innocently enough.  Chatter had been coming in about some FCON Vexor fleet that was tooling around in Enaluri and thereabouts.  This was met with mixed thoughts on my part, as Continue Reading →

PI Challenge – Day 18

More results for you: Up from 36m isk in profits to 72m isk.  The daily average profit is now at 3.6m/ day, or an end estimate of 108m isk, in profit.  Interestingly there is a side to this that I have not spoken of:  What you will profit not including the initial costs.  Since my initial outlay of about 33m isk, my daily costs have hovered around 1.5m, and my total sales are at 133m.  That means the profit only including day-to day costs is 106m, or 5.9m isk per day.  That gives a final profit, less sunk costs, of an estimated 177m isk. So month one may be a bit of a bust, but subsequent months will be more profitable, by a considerable amount.  I’m interested to see how this plays out. I also moved a lot of ECUs around today to combat depletion, which cost 315k isk.

Odyssey Mumblings, The First

Odyssey is upon us.  As much as I’d love to make a crack a Jester’s great caravan of the stars, there are some other ideas I’d like to spin out a little.  With the hints in CCP’s release at PAX, there’s plenty of opportunity to speculate and put on our tinfoil hats!  I’ll put some posts up over the next few days regarding the topics announced in at PAX, and my thoughts regarding those topics.  Today I want to talk about exploration a bit. Discovery scanning.  We have no idea what it is.  I can hope that it is a system that makes the process of scanning sites down more enjoyable.  Currently the dedicated explorer is pigeon holed into a few core concepts.  You need a scanning ship, either a CovOps or a T3 fit properly.  If you are serious about beating the competition, you probably also have another account with a combat cruiser, again likely a T3, flying with you to jump into those sites as soon as you find them.  The choice of useful ships is rather limited, and the fitting requirements to take advantage of those ships narrows the selections even more.  The skills needed to fly Continue Reading →

Luminotgonnahappen

I tried to go to Luminaire today, but alas, it was not to be.  A fleet of us got together, sorted out logistics, spooked some camps along the way from FW LS to Dodixie, and then we watched the Live Feed of the Luminaire event.  Once the Leviathan was at about 30% shield, we said screw waiting, let’s go.  We had been holding back to see if the null sec fleets would pound each other down, but that was not to be. We got to the Pettinck-Luminaire gate at were locked out.  For a while.  While watching hundreds of ships orbit a gate on the lowest graphical settings was a new experience for me, it was less than enthralling.  I honestly had more fun playing cat and mouse to move some Caldari gatecamps out of the way earlier.  We were making the route safe for some of our lowsec pilots to rally up. As I was sitting at the gate, idly punching the jump button to see the error message, the gate briefly unlocked, and I was pulled through all by my lonesome.  My Myrmidon was immediately, although languidly, target, scrammed and popped by the fine members of various branches Continue Reading →

Tackling Tempests and Trailing Tengus

Close only counts… A few days into faction warfare, and I’m fleeting up and roaming around.  Today I’ll give a three informal after action reports of situations that didn’t work. Tricky Tengus On a roam starting in Nenn, intel told us a pair of Tengus were running mission sites a few systems over.  We take a look at our fleet, mostly frigs and destroyers, and decide that between an Arazu and some tacklers, we had a chance to sneak a point in and hold at least one Tengu long enough to get the rest of us in. Operations commence with the fleet holding on gate outside the Tama system, home to our pair of would-be kills.  They don’t appear to notice anything aside from one fleet member warping through system.  We get cloaked eyes into the mission room.  Then it comes to light that the Tengus have a Buzzard hanging out off-gate watching traffic.  This doesn’t seem to be a problem, as we just need to sidle our tackle in and then once point is accomplished, the Buzzard is irrelevant. Then a fleet mate jumps the gate.  The Tengus spook and dock up.  Good game.  The moral of this story Continue Reading →

PI Day 11

Here’s the update: Trending a little bit better.  I got the Precious Metals output a bit higher, and now Chiral Structures are the rate limiting factor.  This means I’m pulling in an extra 1.4m or so per day on Enriched Uranium sales.  The POCO taxes have taken about 16m in profits at the 10% high sec rate.  That’s not 10%.  That’s an effective tax rate of about 18%. They get you coming and going!  Interstingly, the tax rates are pegged to old values, with P1s going for 50isk/unit and P2s going for 900isk/unit, and P3s for 7000isk/unit.  This results in interesting tax rate anomolies as shown above.  There are a few errors, as I lumped a few things together in the beginning and I can’t sort the out now.  Stupid March 11.  But the overall tax rate of 18% is correct.  If I had no taxes, I’d be at about 51m in profit 11 days in. Edit:  My original effective tax chart was poorly formatted.  I updated it.

Another Day, Another Incursus

I like the Incursus.  It’s a nice little ship that looks pretty and seems to hold up well in small matches.  And I got another kill in one today.  Nothing fancy about it.  In fact, he got the drop on me because I was sitting in a plex, looking at three different chats and comms trying to figure out where the damn fights were.  And then the fight was targeting me.  We danced for a while, and as often happens, some other militia came in while we were jockeying for position.  Much like last time, I had him in a bit of armor, he had chipped away at my shields.  I find it terribly difficult to manage my screen,  but I’m trying to get the spiral approach down and it seems to be working a little.  At least based on relative shields and armor in the brief 1v1 situations I’ve been in.  So that was fun.  I’m starting to realize how janky the drone control system is though.  Ugh.  I have to stop forgetting to launch drones. After that, I tried to fleet up for a while which was a mixed bag.  No offense to non-American english speakers, but system Continue Reading →