Initial Rhea Thoughts
I have had a bit of time to play with some aspects of Rhea since it dropped earlier this week. The first thing I did was futz with my monitors and graphics card, got my setup running Eve across three screens, then bee-lined for Thera on an alt. Bee-lined doesn’t really make much sense, bees don’t fly in straight lines. Anyway, I went to Thera. First, Eve with PBR is gorgeous, especially blown out across three monitors. Things are pretty. The only exception is planets. The resolution on the texture map for planets is not holding up well when you get up close. This has always been true, but with the new ship effects and with the added effect of three monitors of width, it is very noticeable. But, damn, the game is looking pretty! You can see crepuscular rays around your ship, which is lovely. Second, the new UI is flat. I am torn on the whole flat UI debate. In some cases it works well, in others it looks weird. I think Eve falls somewhere in the middle. I’ll have to give it some time, but overall I am finding things quickly enough. I do like how the Continue Reading →