CCP dropped a dev blog. It’s a bit of a doozy, or nothing all that important. Since I am writing today, you can safely assume I think it is a bit of a doozy. At the core, the dev blog proposes that players be allowed, for a fee in Aurum, to take skillpoints out of their characters, and then sell the resulting skillpoints on the market for isk. I am not a huge fan of this, and said so in the threadnaught. But I want to explore the reasons behind my opinion.The image above is a bit of online gaming Continue Reading →
I finally pulled together something that has been posted by me in various places at various points and put it into my guides, now plural. Behold, a basic guide to PI extraction! It only covers the most effective way to get P1s and briefly talks about running those P1s into bigger PI chains. You can click the link above, or use the nav bar to get there. Enjoy!
The night started out rather slow, as many nights do. No new sigs were to be found, but as luck would have it we had a chain of C2 to high sec, a few jumps out from Jita. Time to sell some loot and goo. But as I prepared to do so, we noticed a Procurer appear on dscan. With only one ore site in system, I hopped into the Proteus and went to go get a nice perch and maybe pounce. Sure enough, the mining barge was there, with the sole high slot obviously filled with a mining laser. Continue Reading →
Dear readers, It is with some excitement that I have a big announcement. Warp to Zero is moving to a new home! All of my future posts, guides and articles will be posted at Grimmash on Gaming, at www.grimmash.com. I am moving from the Blogger platform to a hosted WordPress.org platform. Not much is changing for now, besides the visual layout of the blog. But I felt it was time to move for a variety of reasons. While Blogger is wonderful platform, I want more freedom to really edit the nuts and bolts of the site. Along with that, I Continue Reading →
Hello! I’ve been so busy playing Eve and working on stuff for me new corp that I haven’t had time to polish up any of my articles. I guess that is a good thing… Since I have a bit of a backlog, and a tentpole series as Jester would call it, I am going to hold of on posting the longer articles until I get them finished up. I am also going to wait a bit, as I am finalizing a relaunch of my site. Yep! Pretty soon I will migrate to a newer, cleaner, more controllable website. All the Continue Reading →
It’s been a few months. Due to family illness and unemployment after graduating from my latest round of education I completely left Eve as both an expense I could not justify and a time sink I could not engage in given my play style. The illness continues, but the unemployment looks to be coming to an end. I hope to resubscribe soon, but I’m not sure how much time I will have to play. On the blog front, I want to expand what I write about here. I want to write about more than Eve, as I have had a Continue Reading →
I’d been thinking about it, but fears of WoW-creep have lingered. I spent about 5 years in WoW, I’m not going back. There are some features of a character driven MMO that are appealing in a way that Internet Spaceships is not. Incarna was a botched attempt at this, but does show that having an avatar is something many players want. I loved gearing up my Hunter, but got frustrated with the constant “gear resets” that each patch added. So deep in the recesses of my brain, I have been hoping for SW:TOR to swoop in, beloved droids bee-booping and Continue Reading →
Apparently I had comments turned off by mistake. You can now tell me how stupid you think I am!
Good morning, evening or whatever time it where you are at! Who am I? Someone who likes to play Eve Online and obsess over various minutiae of games design and gameplay. I’ve been dabbling in high sec and low sec for the last year across a variety of characters, and have messed about in missions, trade, industry, wormholes and some (usually unsuccessful) pvp. Why should you read what I write? I have no idea why any of us read about fictional, digital worlds that we spend time interacting, so you tell me. How often am I going to update this Continue Reading →