Trees vs Choices

After spending some time with Diablo III, I was reminded of maybe the most fundamental change between D2 and D3, and in “old” Bizzard and “new” Blizzard.  Most of you are probably aware of the skill trees in Diablo 2.  Some of you may have played World of Warcraft.  Both had skill trees that looked like a flow chart: A Diablo II skill tree. An “old” WoW talent tree. Both operated on the idea that at various experience levels you gained points to spend in the trees.  These points either improved abilities or unlocked new ones.  Diablo 3 and the Continue Reading →

Objects in Space

Note: This is old material, sitting in my draft bin for a long period of time.  The links are also to the old articles that got me thinking. Why should ships log off when players log off?  This has always interested me in Eve.  My understanding of the current mechanic is that, aside from timers, if you log off while in space, you go into a “warp stasis”, where your ship is apparently in a pocket dimension that you mysteriously come back from when you log back in.  From a technical standpoint, I can sort of understand this.  There are Continue Reading →

Growing Up

Now approaching its tenth year, the EVE Online player community has matured into an intricate and multi-faceted society viewed with envy by other game developers, but is frequently regarded with suspicion by the wider gaming community.  Is this perception deserved? Should “The Nation of EVE” be concerned by its public identity and if so how might that be improved? What influence will the integration of the DUST 514 community have on this culture in the future? -Seismic Stan, Freebooted, Blog Banter 35 Any discussion of the Eve community is tricky.  When you think of Eve from the inside, there are Continue Reading →

Mass Effect 3: A Lesson in Player Investment

I don’t often post about other games here, but I wanted to take a look at the uproar over Mass Effect 3 and the endings, and something it says about games and gamers in general.  I promise there is a tie in to Eve at the end, but to explain the ME3 situation will require a lot of background. <There are ME spoilers here, so be warned.  Also I have always played a paragon female Shepard, so I refer to Shep as “her”, and may have only directly experienced portions of the game available to a paragon.> If you have Continue Reading →

Homogeneity

Over at Jester’s, there was an interesting post highlighting what I think is a common view in multiplayer games.  A commenter posted that Eve doesn’t have smarter players, it has less players doing more with alts, and also that CCP has failed to deliver on the “Dream of Eve”.  The poster seems to imply that because players are using alts, and focusing on optimized play-styles, Eve is dead to him.  Ripard seems to take that same premise and draw the opposite conclusion, that optimization is good.  I think both slightly miss a larger function of Multiplayer gaming in general.  The Continue Reading →