Putting the Market in Place

After a chat with Corbexx a few weeks back, I got to thinking about what could really help POS wormhole dwellers. I had an offhand comment about markets and contracts in my write up. The more I think about this, the more I like it. One of the biggest hurdles in w-space is the logistics of getting stuff in and out. I don’t mean the ships moving around and chain scanning. That isn’t too hard. The hard part is aligning your membership to bring the right things in and take the right things out. Most of Eve has access to a beautiful tool for this: The market. Let’s bring this to wormholes. Imagine this scenario. You live in a wormhole with some 20 other pilots. People are running PI, farming sites, losing ships on hunting expeditions, hauling in fuel, running research, building ammo, all sorts of things. To coordinate any of this currently requires lots of communication and lots of spreadsheets. Much of it has to happen outside the game client. If I want 20 days of isotopes and ice, I have to use some sort of delayed communication to get this info out there. I also need to make Continue Reading →

Time Rolls On

So I launched the new website, then a lot happened! I became a director, then a ceo, drama happened between and after those things, moves occurred, restructuring, all that stuff. Out of game I had my first child and lost my only uncle. So all of my grand posting drafts kept falling to the wayside. Life in and out of Eve seems to be normalizing for a given quantity of normal. Time to write! Inside Eve, I like the new release cycle. Crius was great and all the changes to industry have so far been fairly useful. Well, the new isk sink of arcane fees is a bit annoying, especially since CCP refuses to recognize it as such. The new interface and simplified ME/TE are welcome changes. Living in a wormhole, our fees are pretty low, so there is also that. Hyperion was a bit of a mixed bag. I live in wormhole space, and I find a lot of the changes feel mostly like change for the sake of change. Some things I find surprisingly useful, such as the scatter dynamic. Since our group lives in WHs that rarely if ever get capital sized connections, this mostly has resulted in Continue Reading →

The Joy of Hunting

Since moving to wormhole life, a lot has happened.  A big part of what I do now is logistics, planning, and helping run the day to day corp stuff as I have joined the leadership of my new corporation.  Just to prove I still actually play Eve, I will recount my second completely solo kill. I logged in, not sure of what I was going to do.  Check on the POS?  Run my PI?  Oh, wait, there is an Imicus on d-scan.  I hop into my Loki (overkill, to be sure), and start looking for my prey.  I assume he has no cloak, as I see probes in space and he is still on d-scan.  I narrow him down to a particular planet, and warp over. My approach was good, but he was just outside of point range, and moving.  Moving in a direction that gave no good warp in, as it was towards the edge of the system.  I really need to make perches around each planet.  I start flying in the opposite direction, and the phone rings.  I have to help carry up groceries!  This is ok, though, as I can burn away for a minute or two, and use the distance to warp on him. One sprint of the stairs Continue Reading →

Tragic Tayra

The night started out rather slow, as many nights do.  No new sigs were to be found, but as luck would have it we had a chain of C2 to high sec, a few jumps out from Jita.  Time to sell some loot and goo.  But as I prepared to do so, we noticed a Procurer appear on dscan.  With only one ore site in system, I hopped into the Proteus and went to go get a nice perch and maybe pounce.  Sure enough, the mining barge was there, with the sole high slot obviously filled with a mining laser. I started to maneuver, and checked who was in system with me to help.  I have a Procurer, and you can fit a rather sizeable tank on those.  I wanted some back up in case this was a trap.  Of course, no one was in system with me.  Then the Procurer warped off, and left the system.  Time to move cargo I guess. I had second thoughts about my original plan of taking everything in one expanded hauler, and piled my sleeper goodies into a covops, and dropped it off safe and sound in the HS system.  I came back Continue Reading →

A Liberating Lack of Local

I am a few weeks into full-time wormhole life.  It’s becoming quite enjoyable.  Aside from the fun of popping around and exploding all sorts of things in all sorts of spaces, so far the biggest appeal of wormhole life has been the sheer variety. Many ways of playing Eve kind of prod you down a path of specialization.  The skill system rewards this.  Focusing intensely on one thing is usually the most effective way to structure a play session.  Usually splitting your attention between various flavors of Eve dilutes the whole experience.  Wormhole space forces variety, though.  The random nature of what sites spawn in the hole has a huge impact on what each day will bring.  Your statics and your K162s might bring treasures hidden inside tentacled Sleeper shells or PvP just waiting to happen.  You never know, and you usually have a few options to choose from.  Logging in and launching probes is the first step to finding out what the game is bringing you on any given day. In the last few days I have mined gas and ore, cleared sites, avoided bubbles, run PI, and started planning some low-intensity industry, all with a friendly group of Continue Reading →

Greedy Little Pig

As is often the case when learning a new part of Eve, I did many things right the last week and half, but the last thing I did, I did about as wrong as you can. Wormhole life has been teaching me routines.  Log, scan, bookmark, jump the holes, scan, keep going until I find the exits I want or decide that I have looked far enough.  Check neighbors for towers.  Bookmark them.  Come home.  Use the directional scanner.  Always use the D-scan. Our rolls have been getting more interesting of late, seemingly escalating up the series of W-Space system classes.  Tonight we rolled a C4, with some company.  The C4 led to a C1.  That C1 had some company too.  It also gave me the high sec opening I was looking for, to bring in a few more ships to use against anyone who came to visit.  So I followed the chain out, fitted up some ships, and started the process of ferrying them in. I was warping along nicely and jumped into the C1.  Then I landed on the C1 to C4 wormhole and saw a Crow.  Somehow I hit the target button, which was silly.  I immediately Continue Reading →

Down the Rabbit Hole

After wrapping up affairs in Black Rise, selling off a lot of assets, and moving others, I am ready for my next step in Eve.  I am moving into a wormhole.  Or I should say I have already moved into a wormhole.  I moved in earlier in the week. This is pretty exciting, and I hope a good number of the tricks and skills I learned in FW will come in useful.  At least I know how to use the directional scanner! About one week in, I am reminded of this quote: Reports that say there’s — that something hasn’t happened are always interesting to me, because as we know, there are known knowns; there are things that we know that we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns, the ones we don’t know we don’t know. —Donald Rumsfeld, United States Secretary of Defense You might not like Donald Rumsfeld, but that is not the point of the quote.  The point is that you never realize the third category of unknown unknowns until it decloaks one top of you, Continue Reading →

Objects in Space

Note: This is old material, sitting in my draft bin for a long period of time.  The links are also to the old articles that got me thinking. Why should ships log off when players log off?  This has always interested me in Eve.  My understanding of the current mechanic is that, aside from timers, if you log off while in space, you go into a “warp stasis”, where your ship is apparently in a pocket dimension that you mysteriously come back from when you log back in.  From a technical standpoint, I can sort of understand this.  There are already enough objects in space on the server.  But perhaps if you log off while in space, your ship should stay where you left it? This would fit with the ideas behind stations and POSes.  Stations are where you go to get out of your ship, get other ships, trade, and so on.  Stattions are also the only almost completely safe space in Eve.  No one can blow up your ship while it’s docked.  In space where stations do not exist, POSes fulfill this role with hangars and force fields.  Would anyone leave a valuable ship sitting in a WH Continue Reading →

Wormhole Fun

I have been having some pretty awesome luck with exploration within a jump of my home system lately.  In the last few days I have found multiple Radar sites with about 20 mil of loot (in my opinion these are the easiest isk/time ratio in the game when the streak is on), I found a nice Sansha site with a 90m mod, and we found a nice little C1 that was inhabited. I go in, make some safes, scan down the sites and investigate things.  I get on the horn and call in some backup to clear out a few sites.  Jump clones are activated.  We end up with 2 combat sites outside of D-Scan of the people living in this hole.  There are at least 2 guys logged in flying around in a Tengu and Loki.  Fun!  The best WH sites are those you are stealing out from under the “owners”.  We make sure the warp bubbles are not on our warp lines to the sites.  We proceed to find out two Drakes can clear sleeper sites, but it takes a while. Apparently Sleeper NPCs know how to use EFT unlike the Empire rats, or they are just using Continue Reading →