I finally pulled together something that has been posted by me in various places at various points and put it into my guides, now plural. Behold, a basic guide to PI extraction! It only covers the most effective way to get P1s and briefly talks about running those P1s into bigger PI chains. You can click the link above, or use the nav bar to get there. Enjoy!
In my earlier wrap up of my PI challenge, I noted that I was considering running PI on all three characters on one account. I did this. Mainly because I though Mabrick’s claims might have a silver lining if I ran it that way. There’s more posts over there, you should read them. He has some interesting views on Eve. Back to the follow up. As a reminder, here were the results from the first month. The key point is that I netted about 134m in profits. Across three characters on the same account, with 4s in Command Center Upgrades and Planetary Consolidation, I ended up netting this: Not quite triple the total, but I had to run 2 factory planets. And 334m isk ain’t bad. A few thoughts on this. I didn’t even have CCU 4 and IC 4 trained at the outset. That took about two weeks or so. So that’s lost income. I was also much less serious this time around, and missed more than a few updates by margins of hours or days. Also failed to move some ECUs when I knew I should have. That’s also money lost. Due to resource imbalances, sometimes I Continue Reading →
A few final thoughts of Planetary Interaction before I stop talking about it, at least for a while, are in order: Characters and Accounts Something was nagging me after finishing the PI challenge. Just to be sure about it, I asked Mabrick if his approach was just for one character, or for an entire account. He told me that his play-style was to focus on one character. Take that as you will, I’ll take it at face value. But I started playing around with my alts (I have 2 accounts that are active), and found a nice string of systems that I could feed into one final production planet. So I started building and mapping out logistics. Turns out you make up for a lot of holes in a production line this way. I now have 2 characters feeding a PI chain, with a third who will be added to that in a few days. Already the profits are increasing a fair bit, more than double what I was making per day with the one character. The logistics are also tighter, but the string of systems is helping with this. I simply unload everything via contract into one central station, Continue Reading →
Edit: Mabrick responded to this post, and I want to share/respond to some of his thoughts, as I may have not been clear about some things. I made isk, 134m isk specifically. I did not lose any money on this. HS PI will MAKE YOU ISK! In Mabrick’s initial post, he gives a specific skill set. I DID NOT use this skill set. I tried to note this below, and in the previous posts, giving my skills, and revised estimates for how much might be earnable. Even given the above, based on my experience, Kao’s results, and Mabrick’s own writing, I stand by my claim: Mabrick’s original and revised amounts per month, and my own revised amount per month, are false given the current state of PI in High Sec. I did wholeheartedly try to make as much as possible, and was in no way trying to sabotage Mabrick’s claims. I only wanted to test them. I am in no way opposed to the “passive” playstyle. I have an alt that only does industry, and did this challenge. It is my opinion that for a brand new player, however, spending the first 2 months of the game training skills that Continue Reading →
More results for you: Up from 36m isk in profits to 72m isk. The daily average profit is now at 3.6m/ day, or an end estimate of 108m isk, in profit. Interestingly there is a side to this that I have not spoken of: What you will profit not including the initial costs. Since my initial outlay of about 33m isk, my daily costs have hovered around 1.5m, and my total sales are at 133m. That means the profit only including day-to day costs is 106m, or 5.9m isk per day. That gives a final profit, less sunk costs, of an estimated 177m isk. So month one may be a bit of a bust, but subsequent months will be more profitable, by a considerable amount. I’m interested to see how this plays out. I also moved a lot of ECUs around today to combat depletion, which cost 315k isk.
Here’s the update: Trending a little bit better. I got the Precious Metals output a bit higher, and now Chiral Structures are the rate limiting factor. This means I’m pulling in an extra 1.4m or so per day on Enriched Uranium sales. The POCO taxes have taken about 16m in profits at the 10% high sec rate. That’s not 10%. That’s an effective tax rate of about 18%. They get you coming and going! Interstingly, the tax rates are pegged to old values, with P1s going for 50isk/unit and P2s going for 900isk/unit, and P3s for 7000isk/unit. This results in interesting tax rate anomolies as shown above. There are a few errors, as I lumped a few things together in the beginning and I can’t sort the out now. Stupid March 11. But the overall tax rate of 18% is correct. If I had no taxes, I’d be at about 51m in profit 11 days in. Edit: My original effective tax chart was poorly formatted. I updated it.
Just a quick update on the PI challenge. I’ve made lots of tweaks to max out extraction. Last update, I was at about -9.3m isk on the whole affair. Today’s total running numbers: I broke into the black! And so far, over 8 days, I’ve averaged a little over 2 million per day in profit. In revenue, I’ve averaged about 8 million. 8m x 30 days is 240m isk. For the 500m isk goal, this thing is probably going to be a complete failure. Assuming no more costs, I’ll be surprised if I get much past the 200m mark. Some mid-challenge analysis. In 2.5 hours, while working on other stuff, I went mining today. The sales from that were 29.3m isk. On another front, I ran a max run of Phased Plasma L ammo. That sold for 18m isk. So in less than the time it took me to do a week’s PI, I netted 47m isk into my pocket, for less actual effort than the PI. I have no idea what that ammo cost me to make, because the materials were lying around, but there you have it. This brings up a bigger question: What is the most enjoyable Continue Reading →