Tackling Tempests and Trailing Tengus

Close only counts… A few days into faction warfare, and I’m fleeting up and roaming around.  Today I’ll give a three informal after action reports of situations that didn’t work. Tricky Tengus On a roam starting in Nenn, intel told us a pair of Tengus were running mission sites a few systems over.  We take a look at our fleet, mostly frigs and destroyers, and decide that between an Arazu and some tacklers, we had a chance to sneak a point in and hold at least one Tengu long enough to get the rest of us in. Operations commence with the fleet holding on gate outside the Tama system, home to our pair of would-be kills.  They don’t appear to notice anything aside from one fleet member warping through system.  We get cloaked eyes into the mission room.  Then it comes to light that the Tengus have a Buzzard hanging out off-gate watching traffic.  This doesn’t seem to be a problem, as we just need to sidle our tackle in and then once point is accomplished, the Buzzard is irrelevant. Then a fleet mate jumps the gate.  The Tengus spook and dock up.  Good game.  The moral of this story Continue Reading →

Taking My Ball Home!

Edit: For a nice dose of schadenfreude, read through the comments on this one. There has been a lot of talk lately about high sec players and how they ruin Eve for everyone else.  I find the volume of chatter unsurprising, given the resent Ivy League and Goonswarm Shrugged antics.  What I do find surprising is the lengths to which each side goes to delegitimize the other side, and using the “Eve is  a Sandbox!” argument to make the point. A sandbox game is in general a game where the world is laid out for players with rules and mechanics to govern interaction, but without an endgame provided by the developer.  I would posit another fundamental assumption of sandbox style games is that if the mechanics allow for something to occur, then it is a valid play style unless it is explicitly addressed by the developers.  In other words, every play-style that a player can engage in is valid, until restricted. So it seems very funny and shortsighted to claim pirates are bad or miners are evil just because you think the mechanics of the game favor or hinder a play-style.  The fact that you can mine, and the fact Continue Reading →

Bounty Hunting

If you have read some of my previous posts, I would understand if you think I view pirates as the scum of Eve and they should all go die in that fire people talk about.  But this is not true!  I do want them dead, but by the hands of other players!  I have spent some time thinking about the mechanics of sec status and piracy, and I have a proposal. Tweak the boundaries of legal pvp in eve.  Here is a brief, chart based explanation: System Security Status Legal Target Sec Status* High Sec 1 <0.0 0.9 -0.5 0.8 -1.0 0.7 -2.0 0.6 -3.0 0.5 -4.0 Low Sec 0.4 to 0.1 -5.0 Null Sec Null/WH All Of course there are caveats. Any pilot with a negative sec status is a legal target according to the chart above. Only players who have participated in an illegal action can be given a bounty. Legal actions are any hostilities under the auspice of a war dec, taken after another player initiated hostilities in sec of 0.1 or greater, or anything occurring in low sec. Non-sanctioned bounties (i.e. pirate bounties ) can be placed as contracts in null sec. If a player has Continue Reading →

Sandboxing

Eve, as we are often told, is a sandbox experience.  The point of the game is what you make of it.   It is equally valid to be a carebear, pirate, null-sec warrior or market trader.  Most players are adamant that their way of playing is the right way, and so is the other guy’s.  But is this true?  Given the current game mechanics, I would argue that there are right and wrong ways to play Eve, because some styles of play are inherently more robust. If you thought I was talking about piracy, you win one internet! Big Disclaimer:  Although what I am about to propose is easy to take as anti-pirate, I am not saying that current pirates are bad or wrong, just that the system heavily favors those who define fun as blowing up non-combat ships. Let’s illustrate this point with a topical example, courtesy of everyone’s favorite group, the GSF.  For those unaware, the current Ice Interdiction is based on at least two pilots flying in tandem in a given system,  a ganker and what we’ll call a tanker.  The tanker flies an Orca with pre-fit Brutixes (Bruti?) ready and waiting.  This pilot has to have above Continue Reading →