Making NPCs Matter – Blog Banter 46

“EVE Online is a unique piece of science fiction that is ‘participatory’.” – CCP Seagull, December 2012 EVE Online is heading into its Second Decade with renewed vigour and a new development strategy. At the CSM Summit in December, Executive Producer CCP Unifex and Development Director CCP Seagull explained how future development and expansions will be broader in scope than recent “collections of features” stating that CCP “want to create something more inspirational, that players aspire to play.” With the return of Live Events such as the Battle for Caldari Prime, clearly the prime fiction of EVE is back in favour as part of this new thematic approach to expansions. However, EVE’s story is very much a tale of two playstyles, with an entirely player-driven narrative unfolding daily in parallel to the reinvigorated backstory. Often, they do not mix well. How can these two disparate elements be united or at least comfortably co-exist in a single sandbox universe? The biggest disconnect between the lore of Eve and the Reality of Eve, in my mind, is that nothing players do has much impact of the NPCs of New Eden, aside from making an endless supply of red crosses explode. The following Continue Reading →

CCP Bullcrap

I have been blitzing L3 missions, trying to repair Caldari faction standing, and came across this: I’ve mentioned it before, but CCP really has some fun ways of making people want to not play their game.  In case it’s not obvious, I declined an anti-Gallente mission, as my goal is to get back to 0.0 for all factions, not tank one to raise the other.  And the response, after waiting out the decline timer, is to offer me the anti-Minmatar version.  With a taunt, no less. Great way to get me hitting the log-off button.

Escalating Your Inferno

Aside from the 30 Day Market Challenge I have not been as active in Eve this month because I am trying to find a job, and my spring semester is ending, hence finals…  Oh the life of a grad student.  But here are some off the hip thoughts on the Escalation. Flashing Lights I got to see the new status effects in the flesh today while running missions.  It is a very nice addition, and it makes easier to tell if that stupid frigate is webbing me (not that important) or scramming me (more concerning).  Also, as I tend to mission in Caldari boats seeing any sort of target painting or an inept npc tracking disruption is entertaining.  C’mon pirates, a Drake already has a sig the size of Ohio, and a Tengu gives no shits about your turret effects. Looting the Corpses Also in missions, I find the loot drop changes to be very nice when I salvage.  Instead of ignoring the drops until I get around to refining/selling/whatever, I get excited when I see a pile of named mods gloriously uncluttered by other junk.  I almost wonder if it would be worth CCP just taking out the metal Continue Reading →

Failing at (Internet Spaceship) Life

I saved up and trained up over the last month or so, and finally got myself into the ship I wanted to fly since I saw one in action, the Tengu.  My fit was a rather standard mission running fit, as I recently moved to a new section of Empire and have been grinding standing for various characters and stocking up on the isk while I decide on my next move in Eve.  My fit ran along these lines: [Tengu, Mission] Tengu Defensive – Amplification NodeTengu Electronics – Dissolution SequencerTengu Engineering – Augmented Capacitor ReservoirTengu Offensive – Accelerated Ejection BayTengu Propulsion – Fuel Catalyst Heavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy MissileHeavy Missile Launcher II, Scourge Heavy Missile Republic Fleet 10MN AfterburnerCaldari Navy Shield Boost AmplifierPithum C-Type Medium Shield BoosterInvulnerability Field IIInvulnerability Field IIPhoton Scattering Field II Caldari Navy Ballistic Control SystemCaldari Navy Ballistic Control SystemCaldari Navy Ballistic Control SystemPower Diagnostic System II Medium Capacitor Control Circuit IIMedium Capacitor Control Circuit IIMedium Capacitor Control Circuit I As far as Tengus go, this is not a terribly expensive Continue Reading →