HMLs, HAMs, and The Crazy Physics of Eve

There is a fun little debate over heavy missiles spawned CCP Fozzie talking about reducing range and damage of HMs.  Read the comments of that blog post for fun. At the crux of the argument seems to be the underlying strengths of various battlecruisers, the weapons they fit, and range.  In the interest of full disclosure, I fly Drakes and Tengus a lot, and usually they sport HMLs, either T2 or Faction flavors.  And I think the hatred of those two ships using missiles comes not so much from the damage projection as from the rather outlandish interplay of slot Continue Reading →

Fail Fits and Rookies

Edit: A commenter noted that I am wrong about the tutorials teaching players to use multiple tank types.  This is very probably right.  I do no think that alters my fundamental point. Read this over at Poetic, and the comments.  Always a fun time, reading the comments.  I’m torn on how to handle fail fits.  I’m sure I have some fail fits that I like, elite players be damned.  I also want to laugh at fail fits.  But then I wonder, did that fail fit player buy some PLEX and go nuts, only to get his investment all blowed up Continue Reading →

Failing at (Internet Spaceship) Life

I saved up and trained up over the last month or so, and finally got myself into the ship I wanted to fly since I saw one in action, the Tengu.  My fit was a rather standard mission running fit, as I recently moved to a new section of Empire and have been grinding standing for various characters and stocking up on the isk while I decide on my next move in Eve.  My fit ran along these lines: [Tengu, Mission] Tengu Defensive – Amplification NodeTengu Electronics – Dissolution SequencerTengu Engineering – Augmented Capacitor ReservoirTengu Offensive – Accelerated Ejection BayTengu Continue Reading →

Guide: Making Money 101 – Mission Running

 Most new players ask how to make Isk in Eve.  There are a myriad number of ways to do this, but as a new player you are somewhat limited until you invest some key skills into various career paths.  I am going to focus a few articles on a few of the more accessible ways to start building your space wallet.  None of these will make you space rich but they will keep you in enough money to fund your skills and start building a fleet of useful ships.  Warning: I assume you are in a player-run corporation, and occasionally Continue Reading →