Adding Weight to Wars

After reading a lot of post about wardec changes, and thinking about the new v the old systems, and then digging into my own thoughts, I keep finding myself asking:  What is the point of War Declarations in High Sec? At the core, a war dec allows Corp A to pay a penalty (isk), and in exchange Corp A gets a free pass to kill anyone in Corp B for a period of time.  Simple enough, you are paying to suspend the normal rules of the game.  But what is the point of this suspension of rules?  It is clear for Corp A, if ship destruction and loot, or the more esoteric value of tears are considered valuable.  Corp B gains very little.  A change to learn how to harden up, possibly get some kills or loot, or a chance to sit in a station for a week to hopefully bore the attackers into not paying for more rule suspension.  Oddly imbalanced no matter how you look at it.  And if you have made it this far, I promise there is an actual point to MY ramblings on this topic. What is missing in this whole equation of war decs Continue Reading →

Faction Warfare in Inferno

I just read the new dev blog.  My two main accounts are faction standing agnostic, in that they decline any and all anti-faction missions because I have a habit of relocating to various areas in space.  Grimmash so far has 8+ standings with the Amarr Navy, Federation Navy and Ishukone Watch, as does my industrial pilot.  On those characters I value the ability to get perfect refines and jumps clones anywhere, and I like being able to fly in any area of space without wondering if gate guns are going to light me up like Paxista smuggling a certain book. But my third account has a frigate pilot that does not care a whit about faction standings. She’s only meant for fun.  The new FW changes excite me, and after a week and half of the trade alt training for more order slots, I may have to get that pilot up to Tech II projectiles.  The thought of having meaningful, structured pvp appeals to me.  I spent an all too brief stint in RvB, having fun blowing people up, and I have… 50 or so Rifters and half as many Thrashers languishing over in the RvB systems.  I could up Continue Reading →