Putting the Market in Place

After a chat with Corbexx a few weeks back, I got to thinking about what could really help POS wormhole dwellers. I had an offhand comment about markets and contracts in my write up. The more I think about this, the more I like it. One of the biggest hurdles in w-space is the logistics of getting stuff in and out. I don’t mean the ships moving around and chain scanning. That isn’t too hard. The hard part is aligning your membership to bring the right things in and take the right things out. Most of Eve has access to Continue Reading →

The Value of (In)security

I got to reading a bit of the forum thread for the SVT ballot dev blog.  There are some wonderful quotes such as “TEST vote, please ignore.”  (I love that.  Sorry TEST.  It’s just funny, in a dark sort of way.)  There is the usual tinfoil hat-ery going on, even though null blocs didn’t sweep the elections.  There is the important idea that no voting system can represent people who cannot vote.  Most interesting to me is the sentiment that null bloc candidates are bad.  I’m not a null bloc guy, and don’t currently want to be one.  But I Continue Reading →

My Little Corner of the Cluster

So ice changes, they are a coming.  Not sure how this is going to shake out.  Jester wrote an interesting take on why it might be a good idea to remove ice from high sec in the long run, and why it’s ok for prices to go up.  I disagree. First there is the problem of POSes.  For small group and industrial groups working in non-null space, the cost and effort of maintaining POSes is not insignifigant, and any real consideration of running one has to balance the cost of fuel against the potential profits from running said POS.  For Continue Reading →

Making NPCs Matter – Blog Banter 46

“EVE Online is a unique piece of science fiction that is ‘participatory’.” – CCP Seagull, December 2012 EVE Online is heading into its Second Decade with renewed vigour and a new development strategy. At the CSM Summit in December, Executive Producer CCP Unifex and Development Director CCP Seagull explained how future development and expansions will be broader in scope than recent “collections of features” stating that CCP “want to create something more inspirational, that players aspire to play.” With the return of Live Events such as the Battle for Caldari Prime, clearly the prime fiction of EVE is back in Continue Reading →

PI Day 11

Here’s the update: Trending a little bit better.  I got the Precious Metals output a bit higher, and now Chiral Structures are the rate limiting factor.  This means I’m pulling in an extra 1.4m or so per day on Enriched Uranium sales.  The POCO taxes have taken about 16m in profits at the 10% high sec rate.  That’s not 10%.  That’s an effective tax rate of about 18%. They get you coming and going!  Interstingly, the tax rates are pegged to old values, with P1s going for 50isk/unit and P2s going for 900isk/unit, and P3s for 7000isk/unit.  This results in Continue Reading →

Ugh – PI Challenge – Day 8

Just a quick update on the PI challenge.  I’ve made lots of tweaks to max out extraction.  Last update, I was at about -9.3m isk on the whole affair.  Today’s total running numbers: I broke into the black!  And so far, over 8 days, I’ve averaged a little over 2 million per day in profit.  In revenue, I’ve averaged about 8 million.  8m x 30 days is 240m isk.  For the 500m isk goal, this thing is probably going to be a complete failure.  Assuming no more costs, I’ll be surprised if I get much past the 200m mark. Some Continue Reading →

The Downward Spiral of Depletion

Warning, this post contains many charts. Edit: Thanks for the link Mabrick! First:  Mabrick stated this in my last comments section: You have extra R) and P1? The way I deal with extra R0 and P1 is to not have any. That may seem a bit arrogant, but hear me out. Robotics is a 2 extractor, 4xP1 and 2xP2 production chain – per planet. When you get to Elite command centers it will be easier to do, but you should aim for 2 extractors each pulling 288,000 m3 of R0 with 2xP1 facilities per R0 type and 2xP2 facilities to Continue Reading →

Ever Increasing Complexity – PI Day 2

In response to my own questions from last post regarding the shortcomings of my production as it was implemented, I went looking at how to use the excess resources from my over-producing R0>P1 planets.  If you are running 4 planets to get the materials for Robotics, you end up with an imbalance among the following P1s: Chiral Structures Precious Metals Reactive Metals Toxic Metals These in turn can be used to create a variety of P2s: Consumer Electronics (used in Robotics) Mechanical Parts (used in Robotics) Enriched Uranium Construction Blocks For nice list of all the PI flow charts, take Continue Reading →

Mabrick’s PI Challenge Day 1

I set up all the planets for the challenge, 3 barren, 2 lava, and have the production planet going.  I also have a sheet set up to track the costs by line item.  I loves me some Excel!  Without further ado, here are the costs incurred in buying the command centers, setting up the planets (including a few mistakes in placing and rebuilding PI buildings), and transferring the first production loads from the resources planets to the production planet (also including one mistake): The Customs Office interface is still horrible, and you can easily transfer crap back to a planet Continue Reading →

Mo’ Planets, Mo’ Problems

As mentioned previously, I am rather space-broke at the moment.  To me this means less that a few hundred million isk in my account, above what is earmarked for purchases.  So I’ve started two endeavors: The first is a relaunch of the 30 Day Market Challenge.  I messed up the start already, after seeding 20 mil, I noticed I had about 70 mil in modules from the last go-around.  Stupid numbers making accounting hard.   I’m aiming to clear 10% margins each day, at least up to the billion isk range.  We’ll see how it goes.  Preliminary actions in Jita Continue Reading →