Tragic Tayra

The night started out rather slow, as many nights do.  No new sigs were to be found, but as luck would have it we had a chain of C2 to high sec, a few jumps out from Jita.  Time to sell some loot and goo.  But as I prepared to do so, we noticed a Procurer appear on dscan.  With only one ore site in system, I hopped into the Proteus and went to go get a nice perch and maybe pounce.  Sure enough, the mining barge was there, with the sole high slot obviously filled with a mining laser. I started to maneuver, and checked who was in system with me to help.  I have a Procurer, and you can fit a rather sizeable tank on those.  I wanted some back up in case this was a trap.  Of course, no one was in system with me.  Then the Procurer warped off, and left the system.  Time to move cargo I guess. I had second thoughts about my original plan of taking everything in one expanded hauler, and piled my sleeper goodies into a covops, and dropped it off safe and sound in the HS system.  I came back Continue Reading →

Trees vs Choices

After spending some time with Diablo III, I was reminded of maybe the most fundamental change between D2 and D3, and in “old” Bizzard and “new” Blizzard.  Most of you are probably aware of the skill trees in Diablo 2.  Some of you may have played World of Warcraft.  Both had skill trees that looked like a flow chart: A Diablo II skill tree. An “old” WoW talent tree. Both operated on the idea that at various experience levels you gained points to spend in the trees.  These points either improved abilities or unlocked new ones.  Diablo 3 and the new WoW talent trees both dumped that approach in favor of unlocking core abilities at certain levels, and then providing a small number of choices.  In D3 this takes the form of glyphs that alter a given ability.  In WoW, the system is a little more convoluted, but at each talent tree level you generally get to choose between three additional abilities or modifications. Picking glyphs for a skill in Diablo 3. The “new” talent tree in WoW.  Another major change in the system was that in the old point-based system respeccing your skills was either impossible or incurred a Continue Reading →

Diablo III Loot 2.0 Impressions

Blizzard completely revamped Diablo III a week or so ago, and I decided to take a look.  They made a lot of changes to the game, and most of them would have been amazing… at launch.  That is a very negative statement, and I think the changes are all very nice.  It is just sad to see it happen this way.  I’ll explain the changes briefly, what I think of them, and then why I’m being such a jerk about it. The Past I bought and played D3 shortly after it came out.  Long enough afterwards to not have to deal with the crazy login issues, but I did learn real quick about the joys of the D3 auction house.  The AH, which will soon be gone as we know it, was where everyone went to dump all the useful items they found that they had no use for.  It was full of stuff, and because there are not too many gold sinks in the game, inflation was nasty.  On the face of things, this might not have been so bad.  If there is no other real use for large sums of the gold you get, why not spend it Continue Reading →

Where did I leave my keys…

Well.  I re-subscribed to Eve, on two accounts!  Being out of the loop for two expansions really does leave me with a lot to learn.  But life is better, if fundamentally different from nine months ago when I started winding down my time in Eve.  Luckily I have landed back pretty much where I was.  Both my old corps still have me on the roster, so I can take some time to figure out next steps. This will be a slow process for a variety of reasons. First is life.  If you look back a few posts, you’ll see that last summer and fall were pretty rough due to a death in the family and the end of the carefree life of being a student.  I am fully employed, no longer a student.  The family is recovering as best families can.  I am now an expecting father, as exciting as that is!  So much to do to prepare for the Grimmlet.  I am branching back out into tactile hobbies since I have space and money. Second is Eve.  A lot has changed.  Not in big ways, but in so many little ways that it is taking time to both get Continue Reading →

Necessary Force

Only three things in Eve are certain.  Death, taxes, and rage. Ok, death and taxes may not actually be certain, I’m not really sure.  But one thing that can always be counted on is player rage.  This week’s ragefest has been a nicely simmering stew of CCP missteps, player reaction, and CSM posting.  If you guessed that I am referring to the Ishukone Scorpions, you win a tritanium! Up front, I don’t give an Ibis about what CCP did, if it is favoritism, or any of that.  But the facts of the story and the apoplectic response to it are fascinating.  Here is my best understanding of what happened: CCP decided to give some ships to SOMER Blink’s staff and some tournament organizers as a way of saying thank you for their efforts in creating content in New Eden.  CCP did this secretly and SOMER advised their staff to keep things on the down low to not draw undue attention to the gifts, as they presciently assumed it would rub some players the wrong way.  CCP has also given comparable gifts to other various players and organizations.  Some CSM members, due to affiliations and relationships in game, knew about this Continue Reading →

Changes…

It’s been a few months.  Due to family illness and unemployment after graduating from my latest round of education I completely left Eve as both an expense I could not justify and a time sink I could not engage in given my play style.  The illness continues, but the unemployment looks to be coming to an end.  I hope to resubscribe soon, but I’m not sure how much time I will have to play. On the blog front, I want to expand what I write about here.  I want to write about more than Eve, as I have had a chance to play more casual games that one can simply walk away from when needed at a moments notice.  I’m not sure if that means I will renamed or redesign the blog, but I do know it means this will no longer be just an Eve blog. My biggest regret is that without realizing it, I let most of my contacts and relationships in Eve just wither away for the last few months, so to all those who had been conversing with me and sharing their time and knowledge, sorry for that.  Life outside internet spaceships came first, and will Continue Reading →

Empty Space

Well, it’s summer again.  Living in the upper Midwest means swings of 38 F to 95 F within a day or two, leading to the lovely situation where my car is full of winter coats and beach towels.  Well, maybe that was a week or two ago.  But reveling in the psychotic nature of the season has left me almost no time to play Eve recently, along with my final finals, and an impending three-week trip.  I’ll be gone until mid June, so I hope everyone has a fun Odyssey launch, and try not to completely wreck the place while I’m gone! Maybe the launcher will work by the time I return?

Odyssey Skill Reminder

Just a quick reminder, although it might me a bit late or irrelevant to you.  Skills for flying a lot of ships are changing come June 4, and you should be ready by doing a few things: If you have Destroyers V and Battlecruisers V update your clone to hold about 6-7 million more skill points. If you don’t have those skill trained, that sucks, but train them as far as you can. If you have BC V, train all the racial cruisers to at least III, and inject Command Ships so as to get the racial Command Ship skills receive ranks in the skill (Edited based on comment 5/18/13). Look at the links posted further down in this post to see if there are other ships that you can essentially skill into come patch day. Here is a nice picture that illustrates some of the changes, stolen from a very useful Eve University forum post: This dev blog has more details. If you are a player who is fairly well along the way to a lot of T2 ships, command ships, or who remembered to train Destroyers and Battlecruisers to V, but forgot about the other requirements, you should Continue Reading →

The Value of (In)security

I got to reading a bit of the forum thread for the SVT ballot dev blog.  There are some wonderful quotes such as “TEST vote, please ignore.”  (I love that.  Sorry TEST.  It’s just funny, in a dark sort of way.)  There is the usual tinfoil hat-ery going on, even though null blocs didn’t sweep the elections.  There is the important idea that no voting system can represent people who cannot vote.  Most interesting to me is the sentiment that null bloc candidates are bad.  I’m not a null bloc guy, and don’t currently want to be one.  But I don’t understand the sentiment. Sharing time:  I’ve had the fun experience of talking with a wide range of Eve players, with some serious conversations with people from all areas of the game aside from WH space.  But I’ve dipped into that area enough to know a thing or two about it.  There seem to be a few major types of players.  High sec carebears, in the bad way.  High sec carebears in the “I can’t be bothered with that paranoia” camp.  Low sec FW.  Low sec Pirates.  Null players.  Give-no-shits pvpers. Out of all of these groups, one particular mindset Continue Reading →

PI: The Second Month

In my earlier wrap up of my PI challenge, I noted that I was considering running PI on all three characters on one account.  I did this.  Mainly because I though Mabrick’s claims might have a silver lining if I ran it that way. There’s more posts over there, you should read them.  He has some interesting views on Eve. Back to the follow up.  As a reminder, here were the results from the first month.  The key point is that I netted about 134m in profits. Across three characters on the same account, with 4s in Command Center Upgrades and Planetary Consolidation, I ended up netting this: Not quite triple the total, but I had to run 2 factory planets.  And 334m isk ain’t bad.  A few thoughts on this. I didn’t even have CCU 4 and IC 4 trained at the outset.  That took about two weeks or so.  So that’s lost income.   I was also much less serious this time around, and missed more than a few updates by margins of hours or days.  Also failed to move some ECUs when I knew I should have.  That’s also money lost.  Due to resource imbalances, sometimes I Continue Reading →