Eve Gone Wild, Freemium Style

​CCP announced the biggest of all bombshells in MMOs today:  Eve is going free-to-play.  Well, not really, but kind of.  Go read the dev blog if you haven’t.  The short version is you can now start a new account or stop paying for a current account and retain access to your character’s racial ships up to cruisers and many “basic” skills, up to 5m skillpoints.  This is pretty freaking huge. As a player that recently passed 100m skillpoints, and who has unsubbed a few times on the way to getting there, being able to not go silent is a boon. Continue Reading →

Making a Book: The Empyrean Chronicles

Making a book is a process of craftsmanship.  I’m not writing about the content, but the physical act of taking paper, boards, cloth and glue and turning those parts into an object that an observer would call a book.  It is also a very old tradition.  While printed books are about 500 years old, actual books and binding techniques have existed for at least 2000 years or more.  From clay tablets to bound wooden slats to scrolls to vellum to parchment to paper, with exposed or cased bindings, using thread, leather, or more exotic posts, books have been around for Continue Reading →

Blog Banter 77 – Hey guys, Eve is Dying! Again!

Blog Banter 77 – The Malaise   Is there a malaise affecting Eve currently? Blogs and podcasts are going dark and space just feels that little bit emptier. One suggestion is that there may be a general problem with the vets, especially those pre-Incarna and older, leaving and being replaced by newer players who are not as invested in the game. The colonists versus immigrants? Is this a problem? Are there others? Or is everything just fine and it’s just another bout of summer “ZOMG EVE IZ DYING!” Another “Is Eve dying?” debate. Yeah, in some ways Eve is dying.  Continue Reading →

Death of A Fortizar

[UPDATE: I have added a few updates to the article, in brackets like this one. These updates are clarifications from readers where I had incorrect information or understanding of events.] To those who are watching this sort of thing, Citadels and Wormholes are in the midst of an interesting relationship.  That relationship, as best I can tell, is that if you try to put up a Fortizar in a wormhole, a few groups will do whatever they can to come knock it down in the fifteen minute vulnerability window following the anchoring timer.  As of writing, 13 Fortizars have been Continue Reading →

Blog Banter 76: Whither Flagships?

Per Drackarn: At fanfest CCP Fozzie proposed a potential new ship class. Lets call it the fleet commander’s flagship for now. This is to try and prevent “FC Headshotting” where the opposing fleet knows who the FC is and alpha’s them off the field leaving the rest of the fleet in confusion and disarray. Fozzie mentioned a ship with a great tank but no offensive abilities. Is this a good idea? Is FC head-shotting a legitimate tactic? If CCP do go down the route of a “flagship” how might this work? Also is a new ship the answer or is Continue Reading →

Carrier Blues

A very nicely written article over on CZ had a negative take on making carriers more active and skill based to use. This may be an oversimplification, but when the article talks about going from AFKtars to 4b isk carriers to combat ratter hunters, it sounds a little bit like whining about being unable to AFK to me. The article does bring up the idea of how changes to the game can impact players wanting to play the game. I don’t agree with one of the underlying pretenses of the article: Isk making should be an activity that by and Continue Reading →

Trading Traps

I flew an Onyx in combat for the first time last night. So I might as well type it up. The corp was running around, one group out searching and scanning, the other running sites to feed our insatiable hungry for isk. The call comes out over comms: “I’ve got two Dominixes in the C3 off lowsec. Running a site. Looks like they are repping each other.” Carebear fleet slams on the brakes, reships into things with pointy sticks and tackle, and we get in position on the LS>C3. I am sitting in my Onyx, trying to pretend I know Continue Reading →

Blog Banter 72 – This is the Road (map) to…..

This month’s suggestion comes from Jakob Anedalle. “What do you think about using Sugar’s recent blog post as a kickoff for a Blog Banter. I think it’s a great open-ended topic: http://www.lowseclifestyle.com/2016/02/your-ideal-roadmap.html“ You know what? That’s all it needs. A great open ended topic! Banter on! I think a lot of intelligent folks are going to write about citadels, capitals, and the tantalizing new space CCP Seagull has teased, so I’ll focus on two other things: Immersion and Growing Eve. Immersion I play a lot of games, from silly throw-away titles to super-nerd-fest time sinks like Dwarf Fortress or Aurora. Continue Reading →

Sword Art Online Season I Review

Every few years I get sucked into watching an anime. This time I blame multiple corp mates in Eve for it. The show this time around is Sword Art Online. I finished season one, and am working on season two now. This piece is just about the first season, and not the second. I’m not going to go very in depth on the plot beyond a recap, but I will likely spoil things, so be forewarned. Premise / Plot The basic premise of the show is that a VR MMO, the eponymous SAO, is released, but on the first day the Continue Reading →

Skillpoints… What to Do?

CCP dropped a dev blog.  It’s a bit of a doozy, or nothing all that important.  Since I am writing today, you can safely assume I think it is a bit of a doozy.  At the core, the dev blog proposes that players be allowed, for a fee in Aurum, to take skillpoints out of their characters, and then sell the resulting skillpoints on the market for isk.  I am not a huge fan of this, and said so in the threadnaught.  But I want to explore the reasons behind my opinion.The image above is a bit of online gaming Continue Reading →